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We’re back baby!

January 10, 2010 •

Woohoo! We’re back in business! :D

So, I’m sorry to say that EpicLensFlares no longer exists on the internets. Long live EpicLensFlares.
In its place is this lovely new blog here, built on a totally new copy of WordPress, with a new name, of which I now plan to simply call ‘my blog’. :)
Now, at this point, I’m sure you’re a little confused as to what happened exactly… why I basically stopped posting in the middle of last year, and have now come back with a totally new system. There are a multitude of reasons, most of them stemming from my lack of experience, for why I changed everything and I’ll briefly mention them here.

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2009 – The end of a decade

December 31, 2009 •

Wheeeew. You can really see the dust on this thing. XD

Truth be told, I wasn’t thinking of writing another post on this blog. Thanks to the latest WordPress updates, most of the code I’ve written has broken, and this thing’s currently teetering on the brink of total collapse. O_o

But, given the time, I thought I’d write one last post on here. After this, I have a new blog deployment lined up, but that can wait until next year.

So here ends the last day of 2009! But not just that, this also marks the end of the first decade of the 21st century. How about that hehe. A lot of stuff has happened since 2000 and when I reflect back on the fact I was still a junior high school student back then (and now a uni graduate and full time worker) it really puts it into perspective. I don’t think I’ll really try and cover all that stuff, but I”d like you to stop and think about what you’ve achieved in the past 10 years.

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Valve’s “Meet the Spy” Intentionally Leaked??

May 20, 2009 •

At least that’s what I think. ;)

I found this yesterday, during the second time I was watching it (pausing every few seconds to ‘ooh’ and ‘aah’ at the eye candy of course. ;) ).

During the opening seconds of the video, when the array of alert panels is revealed to the camera, when viewed in HD, it’s possible to clearly make out each one legibly.
Have a looky at what one of them says. (Just to be certain, I enlarged it in Photoshop and ramped up the levels) ;)

spy_leak

Now… I know that’s not really proof, but damn, that really is coincidental isn’t it? ;)
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The Kanji Conundrum

May 17, 2009 •

漢字==かんじHere’s a little story on my ever ongoing Japanese language escapades. XD
I got in a little hot water in my weekly Kumon Kokugo lesson over the importance/neccessity of Kanji. XP

As always when advancing to the next level at Kumon, I took a diagnostic test to guage my Japanese skillz. My results were pretty good; 100% on all sections (w00t!) bar one; written Kanji… where I got 0%. ^_^;

My tutor was somewhat confused about the apparent contrasts in scores, and asked me what happened. I didn’t really think about what I said, but just blurted out “I don’t really have any drive to learn to write Kanji”, as to which the reaction I received was somewhat of mortification.
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Star Trek XI has epic lens flares!

May 9, 2009 •

Star Trek XI Lens Flares Ahoy!

So, I came back from seeing the Star Trek movie tonight. Wow, that was a powerful emotional experience hehe.

After being pretty damn disappointed from Nemesis, I was really scared about this movie. I’m betting it was easily possible that if this movie failed, Paramount would probably just totally give up on the Trek franchise.
That being said, this movie doesn’t disappoint. :) Movies rarely ever bring tears to my eyes, and yet this movie did it 4 or 5 times over haha.

It definitely did Trek justice. It had all of the qualities of standard Trek, but it was definitely refreshed for a more modern perspective. True, it looked waaay different to the Trek we’re used to, (the Enterprise looks like a decked out Apple store), but I’m guessing if a franchise doesn’t evolve on modern trends, it’s doomed to fizzle out.

And the lens flares… holy crap haha. Continue reading

LightWave 3D-tastic

April 21, 2009 •

Type 9 Shuttle in ModelerApologies for the lack of updates. I still really have no idea what to put on this thing that wouldn’t be better off on UberGames or my Twitter. XD

So it’s been a pretty quiet few weeks. Easter blew over quite nicely. I spent the long weekend in front of my Xbox eating chocolate easter eggs, and going to the gym doubly so since then hehe.

Anywhoo, aside from my work on UberGames (which is going slow and arduosly for the time being… more on that later ; ) ), I’ve been at the reins of LightWave recently, working on a small personal project as well as gearing up for some more work on Welcome to the Cosmos.

So the first thing I’ve been working on is a small bit of modeling practice… a 3D mesh of a ship from Star Trek Voyager, the Type 9/12 speedboat shuttle. :D
It’s something I’ve been wanting to try for a while, and hopefully it’s not going to be too hard to do. At the moment, I’ve laid down the main shape of it using Subdivision Surfacing in LightWave, and am busy refining the edges and adding more detail. Once that’s done, I’ll start to freeze it off, optimize it and then start texturing it.

Type 9 Radiosity Render

But, I’ll need to put that aside for now, since a more pressing bit of CG work has come along.
I’ve been commissioned now to create a temporary shot for WTTC that can be used in any of the promotional screenings of the episode before the main edit is complete. The shot in question is one of the ones later on in the episode, and it takes place over one of the cities in Australia. Krell has just ejected from his ship and is plummeted down in front of it. At the moment, all we really have is a really rough storyboard animatic, so the final look is still probably somewhat up in the air.

Krell Freefall StoryboardEven though it’s a temporary shot, I’d like to try and put as much effort as I can into it to see how polished we can make it. :D

From this point though, it’s going to require a bit of research, and a bit of resource collection. I’ll see if I can continue to post updates to it here as I go.

Anyway… that’s all for now hehe.

Hmmm… last of all… I’m still wondering. Just putting work up here, I’m probably not using this blog as effectively as I could. I might do some scooting around and check a few other blogs too… XD

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